But I realized early on that I feel this way in large part because Aspyr is simplifying concepts I’m already familiar with. In some ways I like it more than the iPad version. ![]() The “Next Turn” button no longer looks as big as the moon: It sits resting in the lower right-hand corner, always at the ready but never in the way. The battery icon isn’t so intrusive anymore. Unlike on the iPad, the icons take up no more space than they need to. This version even comes with some iPhone-focused shortcuts, such as the way you can close a menu by tapping the screen with three fingers at once. If you want to see how you’re doing regarding the various victory conditions, click on your leader’s icon in the upper right. Need to find maps for resources? Press the little slider in the lower left. ![]() Once open, they look much as they do on larger screens. The civics and technology trees? You’ll find through in small, circular buttons with familiar icons in the upper-left corner. Everything else, though, is smartly in reach. The focus, rightly, is always on the map itself, which sprawls beautifully across the screen of my iPhone XS Max. On the iPad, the changes from PC to tablet chiefly amounted to bigger buttons (and a massive battery meter), but here Aspyr significantly modified some elements while keeping them in their expected locations. This is essentially the same game you’d play on the iPad, although it comes with a few design changes to accommodate the smaller screen.
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